COM_IOReadBinary::open
0x001db630 · 298 bytes · __thiscall
_ZN16COM_IOReadBinary4openEPKc
Decompiled
undefined (2 params)
/* COM_IOReadBinary::open(char const*) */
void __thiscall COM_IOReadBinary::open(COM_IOReadBinary *this,char *param_1)
{
char cVar1;
int in_GS_OFFSET;
char local_114 [260];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
cVar1 = V_IsAbsolutePath(param_1);
if (cVar1 == '\0') {
if (g_pSndIOPathPrefix == 0) {
V_strncpy(local_114,"sound",0x104);
}
else {
V_snprintf(local_114,0x104,"%s/sound",g_pSndIOPathPrefix);
}
if ((*param_1 != '\\') && (*param_1 != '/')) {
V_strncat(local_114,"/",0x104,-1);
}
V_strncat(local_114,param_1,0x104,-1);
}
else {
V_strncpy(local_114,param_1,0x104);
}
(**(code **)(*(int *)(g_pFileSystem + 4) + 8))(g_pFileSystem + 4,local_114,&DAT_002a3e98,"AUDIO");
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.