L L4D2node

CSPSharedMemory::~CSPSharedMemory

0x001db330 · 58 bytes · __thiscall

_ZN15CSPSharedMemoryD2Ev

Decompiled

undefined (1 param)

/* CSPSharedMemory::~CSPSharedMemory() */

void __thiscall CSPSharedMemory::~CSPSharedMemory(CSPSharedMemory *this)

{
  *(undefined ***)this = &PTR_Init_002be170;
  if (-1 < *(int *)(this + 0xc)) {
    if (*(void **)(this + 4) != (void *)0x0) {
      free(*(void **)(this + 4));
      *(undefined4 *)(this + 4) = 0;
    }
    *(undefined4 *)(this + 8) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)