CSPSharedMemory::Init
0x001db200 · 69 bytes · __thiscall
_ZN15CSPSharedMemory4InitEj
Decompiled
undefined (2 params)
/* CSPSharedMemory::Init(unsigned int) */
bool __thiscall CSPSharedMemory::Init(CSPSharedMemory *this,uint param_1)
{
int iVar1;
void *__s;
iVar1 = *(int *)(this + 0x1c);
if (iVar1 == 0) {
__s = operator_new__(param_1);
*(uint *)(this + 0x1c) = param_1;
*(void **)(this + 0x18) = __s;
memset(__s,0,param_1);
}
return iVar1 == 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.