L L4D2node

Linefile_Read_f

0x001dafb0 · 364 bytes · unknown

_Z15Linefile_Read_fv

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Linefile_Read_f() */

void Linefile_Read_f(void)

{
  char cVar1;
  int iVar2;
  int iVar3;
  int in_GS_OFFSET;
  Vector local_168 [4];
  undefined1 local_164 [4];
  undefined1 local_160 [4];
  CUtlBuffer local_15c [56];
  char local_124 [260];
  int local_20;
  
  DAT_003b0c18 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&g_Points);
  _DAT_003b0c1c = g_Points;
  V_snprintf(local_124,0x104,"maps/%s.lin",&DAT_003b7f70);
  CUtlBuffer::CUtlBuffer(local_15c,0,0,1);
                    /* try { // try from 001db069 to 001db118 has its CatchHandler @ 001db11e */
  cVar1 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x38))
                    (g_pFileSystem + 4,local_124,0,local_15c,0,0,0);
  if (cVar1 == '\0') {
    ConMsg("couldn\'t open %s\n",local_124);
  }
  else {
    ConMsg("Reading %s...\n",local_124);
    iVar3 = 0;
    while( true ) {
      iVar2 = CUtlBuffer::Scanf(local_15c,"%f %f %f\n",local_168,local_164,local_160);
      if (iVar2 != 3) break;
      iVar3 = iVar3 + 1;
      CUtlVector<Vector,CUtlMemory<Vector,int>>::InsertBefore
                ((CUtlVector<Vector,CUtlMemory<Vector,int>> *)&g_Points,DAT_003b0c18,local_168);
    }
    ConMsg("%i lines read\n",iVar3);
  }
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_15c);
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)