L L4D2node

R_DecalGetMaterialAndSize

0x001dad20 · 262 bytes · __cdecl

_Z25R_DecalGetMaterialAndSizeiRP9IMaterialRfS2_

Decompiled

undefined (4 params)

/* R_DecalGetMaterialAndSize(int, IMaterial*&, float&, float&) */

void R_DecalGetMaterialAndSize(int param_1,IMaterial **param_2,float *param_3,float *param_4)

{
  IMaterial *pIVar1;
  int *piVar2;
  int iVar3;
  longdouble lVar4;
  float fVar5;
  float local_10;
  
  pIVar1 = (IMaterial *)Draw_DecalMaterial(param_1);
  *param_2 = pIVar1;
  if (pIVar1 != (IMaterial *)0x0) {
    piVar2 = (int *)(**(code **)(*(int *)pIVar1 + 0xbc))(pIVar1,"$decalScale",&s_DecalScaleVarCache)
    ;
    local_10 = 1.0;
    if (piVar2 != (int *)0x0) {
      lVar4 = (longdouble)(**(code **)(*piVar2 + 0x6c))(piVar2);
      local_10 = (float)lVar4;
    }
    piVar2 = (int *)(**(code **)(*(int *)*param_2 + 0xbc))
                              (*param_2,"$decalScaleVariation",&s_DecalScaleVariationVarCache);
    if (piVar2 != (int *)0x0) {
      lVar4 = (longdouble)(**(code **)(*piVar2 + 0x6c))(piVar2);
      fVar5 = (float)lVar4;
      if (fVar5 <= 0.0) {
        fVar5 = 0.0;
      }
      if (0.99 <= fVar5) {
        fVar5 = 0.99;
      }
      lVar4 = (longdouble)RandomFloat(-fVar5,fVar5);
      local_10 = ((float)lVar4 + 1.0) * local_10;
    }
    iVar3 = (**(code **)(*(int *)*param_2 + 0x10))(*param_2);
    *param_3 = (float)iVar3 * local_10;
    iVar3 = (**(code **)(*(int *)*param_2 + 0x14))(*param_2);
    *param_4 = (float)iVar3 * local_10;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)