Shader_DecalDrawPoly
0x001dad10 · 5 bytes · __cdecl
_Z20Shader_DecalDrawPolyP10CDecalVertP9IMaterialP11msurface2_tiP7decal_tf
Decompiled
undefined (6 params)
/* Shader_DecalDrawPoly(CDecalVert*, IMaterial*, msurface2_t*, int, decal_t*, float) */
void Shader_DecalDrawPoly
(CDecalVert *param_1,IMaterial *param_2,msurface2_t *param_3,int param_4,
decal_t *param_5,float param_6)
{
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.