CDecalVertCache::AllocBlocks
0x001daa40 · 225 bytes · __thiscall
_ZN15CDecalVertCache11AllocBlocksEi
Decompiled
undefined (2 params)
/* CDecalVertCache::AllocBlocks(int) */
int __thiscall CDecalVertCache::AllocBlocks(CDecalVertCache *this,int param_1)
{
int iVar1;
undefined4 uVar2;
int iVar3;
CDecalVertCache *pCVar4;
CDecalVertCache *pCVar5;
int local_14;
if (*(int *)(this + 0x20000) < param_1) {
return 0xffff;
}
if (*(int *)(this + 0x20000) == 0) {
pCVar5 = this + 0x7fff80;
local_14 = 0xffff;
}
else {
local_14 = *(int *)(this + 0x20004);
pCVar5 = this + local_14 * 0x80;
uVar2 = *(undefined4 *)(pCVar5 + 0x2c);
*(undefined4 *)(pCVar5 + 0x4c) = 0;
*(int *)(this + 0x20000) = *(int *)(this + 0x20000) + -1;
*(undefined4 *)(this + 0x20004) = uVar2;
}
if (1 < param_1) {
iVar3 = 1;
while( true ) {
if (*(int *)(this + 0x20000) == 0) {
*(undefined4 *)(pCVar5 + 0x2c) = 0xffff;
pCVar5 = this + 0x7fff80;
}
else {
iVar1 = *(int *)(this + 0x20004);
pCVar4 = this + iVar1 * 0x80;
*(undefined4 *)(pCVar4 + 0x4c) = 0;
uVar2 = *(undefined4 *)(pCVar4 + 0x2c);
*(int *)(this + 0x20000) = *(int *)(this + 0x20000) + -1;
*(undefined4 *)(this + 0x20004) = uVar2;
*(int *)(pCVar5 + 0x2c) = iVar1;
pCVar5 = pCVar4;
}
if (iVar3 + 1 == param_1) break;
iVar3 = iVar3 + 1;
}
}
*(undefined4 *)(pCVar5 + 0x2c) = 0xffff;
return local_14;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.