CDecalVertCache::FindFreeBlocks
0x001da8d0 · 274 bytes · __thiscall
_ZN15CDecalVertCache14FindFreeBlocksEi
Decompiled
undefined (2 params)
/* CDecalVertCache::FindFreeBlocks(int) */
void __thiscall CDecalVertCache::FindFreeBlocks(CDecalVertCache *this,int param_1)
{
uint uVar1;
uint uVar2;
int iVar3;
int iVar4;
int iVar5;
uint uVar6;
int iVar7;
iVar4 = s_aDecalPool;
iVar3 = r_framecount;
if ((*(int *)(this + 0x20000) < param_1) && (param_1 <= 0x400 - *(int *)(this + 0x20008))) {
uVar6 = *(uint *)(this + 0x20010);
uVar1 = uVar6 + 0x10;
while (uVar6 != (uVar1 & 0x3ff)) {
iVar5 = uVar6 * 0x80;
if ((*(int *)(this + iVar5 + 0x4c) == 0) && (1 < iVar3 - *(int *)(this + iVar5 + 0x6c))) {
iVar5 = *(int *)(iVar4 + *(int *)(this + iVar5 + 0xc) * 4);
uVar6 = (uint)*(ushort *)(iVar5 + 0x50);
while (uVar6 != 0xffff) {
iVar7 = uVar6 * 0x80;
*(undefined4 *)(this + iVar7 + 0x4c) = 1;
uVar2 = *(uint *)(this + iVar7 + 0x2c);
*(undefined4 *)(this + iVar7 + 0x2c) = *(undefined4 *)(this + 0x20004);
*(undefined4 *)(this + iVar7 + 0xc) = 0xffffffff;
*(int *)(this + 0x20000) = *(int *)(this + 0x20000) + 1;
*(uint *)(this + 0x20004) = uVar6;
uVar6 = uVar2;
}
*(undefined2 *)(iVar5 + 0x50) = 0xffff;
*(undefined2 *)(iVar5 + 0x4e) = 0;
}
if (param_1 <= *(int *)(this + 0x20000)) {
return;
}
uVar6 = *(int *)(this + 0x20010) + 1U & 0x3ff;
*(uint *)(this + 0x20010) = uVar6;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.