L L4D2node

CDecalVertCache::NextBlock

0x001da860 · 28 bytes · __thiscall

_ZN15CDecalVertCache9NextBlockEP12decalcache_t

Decompiled

undefined (2 params)

/* CDecalVertCache::NextBlock(decalcache_t*) */

CDecalVertCache * __thiscall CDecalVertCache::NextBlock(CDecalVertCache *this,decalcache_t *param_1)

{
  if (*(int *)(param_1 + 0x2c) != 0xffff) {
    return this + *(int *)(param_1 + 0x2c) * 0x80;
  }
  return (CDecalVertCache *)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)