CDecalVertCache::FreeCachedVerts
0x001da6c0 · 110 bytes · __thiscall
_ZN15CDecalVertCache15FreeCachedVertsEP7decal_t
Decompiled
undefined (2 params)
/* CDecalVertCache::FreeCachedVerts(decal_t*) */
void __thiscall CDecalVertCache::FreeCachedVerts(CDecalVertCache *this,decal_t *param_1)
{
uint uVar1;
uint uVar2;
int iVar3;
uVar2 = (uint)*(ushort *)(param_1 + 0x50);
while (uVar2 != 0xffff) {
iVar3 = uVar2 * 0x80;
*(undefined4 *)(this + iVar3 + 0x4c) = 1;
uVar1 = *(uint *)(this + iVar3 + 0x2c);
*(undefined4 *)(this + iVar3 + 0x2c) = *(undefined4 *)(this + 0x20004);
*(undefined4 *)(this + iVar3 + 0xc) = 0xffffffff;
*(int *)(this + 0x20000) = *(int *)(this + 0x20000) + 1;
*(uint *)(this + 0x20004) = uVar2;
uVar2 = uVar1;
}
*(undefined2 *)(param_1 + 0x50) = 0xffff;
*(undefined2 *)(param_1 + 0x4e) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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