L L4D2node

CPureServerWhitelist::Release

0x001d7b90 · 50 bytes · __thiscall

_ZN20CPureServerWhitelist7ReleaseEv

Decompiled

undefined (1 param)

/* CPureServerWhitelist::Release() */

void __thiscall CPureServerWhitelist::Release(CPureServerWhitelist *this)

{
  int iVar1;
  
  iVar1 = *(int *)(this + 4);
  *(int *)(this + 4) = iVar1 + -1;
  if (0 < iVar1 + -1) {
    return;
  }
  ~CPureServerWhitelist(this);
  operator_delete(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)