CPureServerWhitelist::CAllowFromDiskList::IsFileInList
0x001d7a40 · 62 bytes · __thiscall
_ZN20CPureServerWhitelist18CAllowFromDiskList12IsFileInListEPKc
Decompiled
undefined (2 params)
/* CPureServerWhitelist::CAllowFromDiskList::IsFileInList(char const*) */
uint __thiscall
CPureServerWhitelist::CAllowFromDiskList::IsFileInList(CAllowFromDiskList *this,char *param_1)
{
uint uVar1;
byte *pbVar2;
if ((*(CPureServerWhitelist **)(this + 4))[0x88] != (CPureServerWhitelist)0x0) {
uVar1 = IsProtectedBySvPure2(param_1);
return uVar1 ^ 1;
}
pbVar2 = (byte *)GetBestEntry(*(CPureServerWhitelist **)(this + 4),param_1);
if (pbVar2 != (byte *)0x0) {
return (uint)*pbVar2;
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.