L L4D2node

CPureServerWhitelist::Init

0x001d77d0 · 30 bytes · __thiscall

_ZN20CPureServerWhitelist4InitEP11IFileSystem

Decompiled

undefined (2 params)

/* CPureServerWhitelist::Init(IFileSystem*) */

void __thiscall CPureServerWhitelist::Init(CPureServerWhitelist *this,IFileSystem *param_1)

{
  Term(this);
  *(IFileSystem **)(this + 0x74) = param_1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)