L L4D2node

CPureServerWhitelist::PrintCommand

0x001d6f20 · 341 bytes · __thiscall

_ZN20CPureServerWhitelist12PrintCommandEPKcS1_iPNS_8CCommandE

Decompiled

undefined (5 params)

/* CPureServerWhitelist::PrintCommand(char const*, char const*, int,
   CPureServerWhitelist::CCommand*) */

void __thiscall
CPureServerWhitelist::PrintCommand
          (CPureServerWhitelist *this,char *param_1,char *param_2,int param_3,CCommand *param_4)

{
  int iVar1;
  int in_GS_OFFSET;
  char *pcVar2;
  undefined4 uVar3;
  char acStack_125 [261];
  int local_20;
  
  pcVar2 = acStack_125 + 1;
  uVar3 = 0x104;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  V_strncpy(pcVar2,param_1,0x104);
  iVar1 = _V_strlen(pcVar2);
  if (0 < iVar1) {
    if (acStack_125[iVar1] == '\\') {
      acStack_125[iVar1] = '\0';
    }
    else if (acStack_125[iVar1] == '/') {
      acStack_125[iVar1] = '\0';
    }
  }
  if (param_2 == (char *)0x0) {
    Msg(&DAT_002c48a3,pcVar2);
  }
  else {
    uVar3 = 0x2f;
    Msg("%s%c%s",pcVar2,0x2f,param_2);
  }
  iVar1 = _V_strlen(param_1);
  for (; iVar1 <= param_3 + 5; iVar1 = iVar1 + 1) {
    Msg(&DAT_002a5e02,pcVar2,uVar3);
  }
  Msg(&DAT_002c79d3,pcVar2,uVar3);
  if (*param_4 == (CCommand)0x0) {
    Msg("from_steam");
  }
  else if (param_4[1] == (CCommand)0x0) {
    Msg("allow_from_disk");
  }
  else {
    Msg("allow_from_disk+check_crc");
  }
  Msg("\n");
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)