ED_Free
0x001d6c20 · 153 bytes · __cdecl
_Z7ED_FreeP7edict_t
Decompiled
undefined (1 param)
/* ED_Free(edict_t*) */
void ED_Free(edict_t *param_1)
{
int iVar1;
int iVar2;
longdouble lVar3;
if (DAT_003b8174 == 0) {
Warning("ED_Free(0x%p) called after sv.edicts == NULL\n",param_1);
raise(5);
return;
}
if (((byte)*param_1 & 2) != 0) {
return;
}
iVar2 = (int)param_1 - DAT_003b8174 >> 4;
if ((0 < iVar2) && (iVar1 = CBaseServer::GetMaxClients((CBaseServer *)&sv), iVar2 <= iVar1)) {
return;
}
(**(code **)(*serverGameEnts + 0xc))(serverGameEnts,param_1);
*(uint *)param_1 = *(uint *)param_1 | 2;
lVar3 = (longdouble)CBaseServer::GetTime((CBaseServer *)&sv);
*(float *)(g_EdictFreeTime + iVar2 * 4) = (float)lVar3;
*(int *)(param_1 + 4) = *(int *)(param_1 + 4) + 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.