ED_AllowImmediateReuse
0x001d69e0 · 96 bytes · unknown
_Z22ED_AllowImmediateReusev
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* ED_AllowImmediateReuse() */
void ED_AllowImmediateReuse(void)
{
int iVar1;
int iVar2;
byte *pbVar3;
iVar1 = DAT_003b8174;
iVar2 = CBaseServer::GetMaxClients((CBaseServer *)&sv);
pbVar3 = (byte *)(iVar1 + (iVar2 + 1) * 0x10);
iVar2 = CBaseServer::GetMaxClients((CBaseServer *)&sv);
iVar1 = DAT_003b816c;
iVar2 = iVar2 + 1;
if (iVar2 < DAT_003b816c) {
do {
if ((*pbVar3 & 2) != 0) {
*(undefined4 *)(g_EdictFreeTime + iVar2 * 4) = 0;
}
iVar2 = iVar2 + 1;
pbVar3 = pbVar3 + 0x10;
} while (iVar2 != iVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.