PackedEntity::SetServerAndClientClass
0x001d6220 · 48 bytes · __thiscall
_ZN12PackedEntity23SetServerAndClientClassEP11ServerClassP11ClientClass
Decompiled
undefined (3 params)
/* PackedEntity::SetServerAndClientClass(ServerClass*, ClientClass*) */
void __thiscall
PackedEntity::SetServerAndClientClass(PackedEntity *this,ServerClass *param_1,ClientClass *param_2)
{
*(ServerClass **)this = param_1;
*(ClientClass **)(this + 4) = param_2;
if (param_1 != (ServerClass *)0x0) {
this[0x33] = (PackedEntity)
((byte)this[0x33] & 0x7f | (*(byte *)(*(int *)(param_1 + 4) + 0x10) >> 2) << 7);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.