L L4D2node

PackedEntity::CompareRecipients

0x001d61e0 · 58 bytes · __thiscall

_ZN12PackedEntity17CompareRecipientsERK10CUtlMemoryI20CSendProxyRecipientsiE

Decompiled

undefined (2 params)

/* PackedEntity::CompareRecipients(CUtlMemory<CSendProxyRecipients, int> const&) */

bool __thiscall PackedEntity::CompareRecipients(PackedEntity *this,CUtlMemory *param_1)

{
  int iVar1;
  bool bVar2;
  
  bVar2 = false;
  if (*(int *)(param_1 + 4) == *(int *)(this + 0x1c)) {
    iVar1 = memcmp(*(void **)param_1,*(void **)(this + 0x10),*(int *)(param_1 + 4) << 2);
    bVar2 = iVar1 == 0;
  }
  return bVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)