L L4D2node

PackedEntity::GetPropsChangedAfterTick

0x001d6190 · 37 bytes · __cdecl

_ZN12PackedEntity24GetPropsChangedAfterTickEiPii

Decompiled

undefined (3 params)

/* PackedEntity::GetPropsChangedAfterTick(int, int*, int) */

undefined4 PackedEntity::GetPropsChangedAfterTick(int param_1,int *param_2,int param_3)

{
  undefined4 uVar1;
  
  if (*(int **)(param_1 + 0x2c) != (int *)0x0) {
                    /* WARNING: Could not recover jumptable at 0x001d61aa. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    uVar1 = (**(code **)(**(int **)(param_1 + 0x2c) + 0xc))();
    return uVar1;
  }
  return 0xffffffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)