PackedEntity::GetPropsChangedAfterTick
0x001d6190 · 37 bytes · __cdecl
_ZN12PackedEntity24GetPropsChangedAfterTickEiPii
Decompiled
undefined (3 params)
/* PackedEntity::GetPropsChangedAfterTick(int, int*, int) */
undefined4 PackedEntity::GetPropsChangedAfterTick(int param_1,int *param_2,int param_3)
{
undefined4 uVar1;
if (*(int **)(param_1 + 0x2c) != (int *)0x0) {
/* WARNING: Could not recover jumptable at 0x001d61aa. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar1 = (**(code **)(**(int **)(param_1 + 0x2c) + 0xc))();
return uVar1;
}
return 0xffffffff;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.