PackedEntity::AllocAndCopyPadded
0x001d6120 · 100 bytes · __thiscall
_ZN12PackedEntity18AllocAndCopyPaddedEPKvm
Decompiled
undefined (3 params)
/* PackedEntity::AllocAndCopyPadded(void const*, unsigned long) */
bool __thiscall PackedEntity::AllocAndCopyPadded(PackedEntity *this,void *param_1,ulong param_2)
{
void *pvVar1;
uint uVar2;
if (*(void **)(this + 0x24) != (void *)0x0) {
free(*(void **)(this + 0x24));
}
uVar2 = param_2 + 3 >> 2;
pvVar1 = malloc(uVar2 * 4);
*(void **)(this + 0x24) = pvVar1;
if (pvVar1 != (void *)0x0) {
_V_memcpy(pvVar1,param_1,param_2);
*(uint *)(this + 0x28) = uVar2 << 5;
}
return pvVar1 != (void *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.