COverlayMgr::CreateTempFragment
0x001d2520 · 242 bytes · __thiscall
_ZN11COverlayMgr18CreateTempFragmentEi
Decompiled
undefined (2 params)
/* COverlayMgr::CreateTempFragment(int) */
void __thiscall COverlayMgr::CreateTempFragment(COverlayMgr *this,int param_1)
{
void *pvVar1;
int iVar2;
undefined4 *puVar3;
int iVar4;
pvVar1 = operator_new(0x28);
*(undefined4 *)((int)pvVar1 + 0x10) = 0;
*(undefined4 *)((int)pvVar1 + 0x14) = 0;
*(undefined4 *)((int)pvVar1 + 0x18) = 0;
*(undefined4 *)((int)pvVar1 + 0x1c) = 0;
*(undefined4 *)((int)pvVar1 + 0x20) = 0;
*(undefined4 *)((int)pvVar1 + 4) = 0;
*(undefined4 *)((int)pvVar1 + 8) = 0xffffffff;
if (0 < param_1) {
CUtlVector<overlayvert_t,CUtlMemory<overlayvert_t,int>>::GrowVector
((CUtlVector<overlayvert_t,CUtlMemory<overlayvert_t,int>> *)((int)pvVar1 + 0x10),
param_1);
CUtlVector<overlayvert_t,CUtlMemory<overlayvert_t,int>>::ShiftElementsRight
((CUtlVector<overlayvert_t,CUtlMemory<overlayvert_t,int>> *)((int)pvVar1 + 0x10),0,
param_1);
iVar2 = 0;
iVar4 = 0;
do {
puVar3 = (undefined4 *)(iVar2 + *(int *)((int)pvVar1 + 0x10));
if (puVar3 != (undefined4 *)0x0) {
*puVar3 = 0;
puVar3[1] = 0;
puVar3[2] = 0;
puVar3[3] = 0;
puVar3[4] = 0;
puVar3[5] = 0;
puVar3[6] = 0;
puVar3[7] = 0;
puVar3[8] = 0;
puVar3[9] = 0;
puVar3[0xb] = 0;
puVar3[10] = 0;
puVar3[0xc] = 0xffffffff;
}
iVar4 = iVar4 + 1;
iVar2 = iVar2 + 0x34;
} while (iVar4 != param_1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.