L L4D2node

Overlay_OverlayUVToOverlayPlane

0x001d1f60 · 131 bytes · __cdecl

_Z31Overlay_OverlayUVToOverlayPlaneRK6VectorS1_S1_S1_RS_

Decompiled

undefined (5 params)

/* Overlay_OverlayUVToOverlayPlane(Vector const&, Vector const&, Vector const&, Vector const&,
   Vector&) */

void Overlay_OverlayUVToOverlayPlane
               (Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,Vector *param_5)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  
  fVar5 = *(float *)(param_4 + 4);
  fVar1 = *(float *)param_4;
  fVar6 = *(float *)(param_3 + 4);
  fVar2 = *(float *)(param_3 + 8);
  fVar7 = *(float *)param_2 * fVar1 + *(float *)param_3 * fVar5;
  fVar3 = *(float *)(param_2 + 4);
  fVar4 = *(float *)(param_2 + 8);
  *(float *)param_5 = fVar7;
  fVar6 = fVar3 * fVar1 + fVar6 * fVar5;
  fVar5 = fVar1 * fVar4 + fVar5 * fVar2;
  *(float *)(param_5 + 4) = fVar6;
  *(float *)(param_5 + 8) = fVar5;
  *(float *)param_5 = fVar7 + *(float *)param_1;
  *(float *)(param_5 + 4) = fVar6 + *(float *)(param_1 + 4);
  *(float *)(param_5 + 8) = fVar5 + *(float *)(param_1 + 8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)