Overlay_OverlayUVToOverlayPlane
0x001d1f60 · 131 bytes · __cdecl
_Z31Overlay_OverlayUVToOverlayPlaneRK6VectorS1_S1_S1_RS_
Decompiled
undefined (5 params)
/* Overlay_OverlayUVToOverlayPlane(Vector const&, Vector const&, Vector const&, Vector const&,
Vector&) */
void Overlay_OverlayUVToOverlayPlane
(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,Vector *param_5)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
fVar5 = *(float *)(param_4 + 4);
fVar1 = *(float *)param_4;
fVar6 = *(float *)(param_3 + 4);
fVar2 = *(float *)(param_3 + 8);
fVar7 = *(float *)param_2 * fVar1 + *(float *)param_3 * fVar5;
fVar3 = *(float *)(param_2 + 4);
fVar4 = *(float *)(param_2 + 8);
*(float *)param_5 = fVar7;
fVar6 = fVar3 * fVar1 + fVar6 * fVar5;
fVar5 = fVar1 * fVar4 + fVar5 * fVar2;
*(float *)(param_5 + 4) = fVar6;
*(float *)(param_5 + 8) = fVar5;
*(float *)param_5 = fVar7 + *(float *)param_1;
*(float *)(param_5 + 4) = fVar6 + *(float *)(param_1 + 4);
*(float *)(param_5 + 8) = fVar5 + *(float *)(param_1 + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.