Overlay_BuildBasis
0x001d0320 · 201 bytes · __cdecl
_Z18Overlay_BuildBasisRK6VectorRS_S2_b
Decompiled
undefined (4 params)
/* Overlay_BuildBasis(Vector const&, Vector&, Vector&, bool) */
void Overlay_BuildBasis(Vector *param_1,Vector *param_2,Vector *param_3,bool param_4)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
fVar6 = *(float *)param_1;
if (((((uint)fVar6 & 0x7f800000) != 0x7f800000) &&
(fVar1 = *(float *)(param_1 + 4), ((uint)fVar1 & 0x7f800000) != 0x7f800000)) &&
(fVar5 = *(float *)(param_1 + 8), ((uint)fVar5 & 0x7f800000) != 0x7f800000)) {
fVar2 = *(float *)(param_2 + 8);
fVar3 = *(float *)(param_2 + 4);
fVar7 = fVar1 * fVar2 - fVar5 * fVar3;
fVar4 = *(float *)param_2;
*(float *)param_3 = fVar7;
fVar5 = fVar5 * fVar4 - fVar2 * fVar6;
fVar6 = fVar3 * fVar6 - fVar1 * fVar4;
*(float *)(param_3 + 4) = fVar5;
*(float *)(param_3 + 8) = fVar6;
if (param_4) {
*(float *)param_3 = -fVar7;
*(float *)(param_3 + 4) = -fVar5;
*(float *)(param_3 + 8) = -fVar6;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.