L L4D2node

Overlay_IsBasisFlipped

0x001d02f0 · 41 bytes · __cdecl

_Z22Overlay_IsBasisFlippedPiii

Decompiled

undefined (3 params)

/* Overlay_IsBasisFlipped(int*, int, int) */

undefined4 Overlay_IsBasisFlipped(int *param_1,int param_2,int param_3)

{
  undefined4 uVar1;
  uint uVar2;
  
  uVar1 = 0;
  if (((uint)param_2 < 3) && ((uint)param_3 < 3)) {
    uVar2 = 1 << ((byte)param_3 & 0x1f);
    uVar1 = CONCAT31((int3)(uVar2 >> 8),(param_1[param_2] & uVar2) != 0);
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)