Overlay_IsBasisFlipped
0x001d02f0 · 41 bytes · __cdecl
_Z22Overlay_IsBasisFlippedPiii
Decompiled
undefined (3 params)
/* Overlay_IsBasisFlipped(int*, int, int) */
undefined4 Overlay_IsBasisFlipped(int *param_1,int param_2,int param_3)
{
undefined4 uVar1;
uint uVar2;
uVar1 = 0;
if (((uint)param_2 < 3) && ((uint)param_3 < 3)) {
uVar2 = 1 << ((byte)param_3 & 0x1f);
uVar1 = CONCAT31((int3)(uVar2 >> 8),(param_1[param_2] & uVar2) != 0);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.