CUtlSortVector<int,WingedEdgeLessFunc>::Insert
0x001cf380 · 216 bytes · __thiscall
_ZN14CUtlSortVectorIi18WingedEdgeLessFuncE6InsertERKi
Decompiled
undefined (2 params)
/* CUtlSortVector<int, WingedEdgeLessFunc>::Insert(int const&) */
int __thiscall
CUtlSortVector<int,WingedEdgeLessFunc>::Insert
(CUtlSortVector<int,WingedEdgeLessFunc> *this,int *param_1)
{
int *piVar1;
char cVar2;
int iVar3;
if ((this[0x18] != (CUtlSortVector<int,WingedEdgeLessFunc>)0x0) &&
(iVar3 = LoggingSystem_LogAssert
("%s (%d) : %s\n","/data/src/public/tier1/utlsortvector.h",0x94,
"Assertion Failed: !m_bNeedsSort"), iVar3 == 1)) {
cVar2 = ShouldUseNewAssertDialog();
if ((cVar2 == '\0') ||
(cVar2 = DoNewAssertDialog("/data/src/public/tier1/utlsortvector.h",0x94,
"Assertion Failed: !m_bNeedsSort"), cVar2 != '\0')) {
raise(5);
}
_ExitOnFatalAssert("/data/src/public/tier1/utlsortvector.h",0x94);
}
iVar3 = FindLessOrEqual(this,param_1);
iVar3 = iVar3 + 1;
CUtlVector<int,CUtlMemory<int,int>>::GrowVector((CUtlVector<int,CUtlMemory<int,int>> *)this,1);
CUtlVector<int,CUtlMemory<int,int>>::ShiftElementsRight
((CUtlVector<int,CUtlMemory<int,int>> *)this,iVar3,1);
piVar1 = (int *)(*(int *)this + iVar3 * 4);
if (piVar1 != (int *)0x0) {
*piVar1 = *param_1;
}
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.