COcclusionSystem::~COcclusionSystem
0x001cee00 · 375 bytes · __thiscall
_ZN16COcclusionSystemD2Ev
Decompiled
undefined (1 param)
/* COcclusionSystem::~COcclusionSystem() */
void __thiscall COcclusionSystem::~COcclusionSystem(COcclusionSystem *this)
{
*(undefined ***)this = &PTR_ActivateOccluder_002bd828;
*(undefined4 *)(this + 0x2ac) = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)(this + 0x2a0));
*(undefined4 *)(this + 0x2b0) = *(undefined4 *)(this + 0x2a0);
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)(this + 0x2a0));
*(undefined4 *)(this + 0x298) = 0;
CUtlMemory<CWingedEdgeList::Surface_t,int>::Purge
((CUtlMemory<CWingedEdgeList::Surface_t,int> *)(this + 0x28c));
*(undefined4 *)(this + 0x29c) = *(undefined4 *)(this + 0x28c);
CUtlMemory<CWingedEdgeList::Surface_t,int>::Purge
((CUtlMemory<CWingedEdgeList::Surface_t,int> *)(this + 0x28c));
*(undefined4 *)(this + 0x284) = 0;
CUtlMemory<CWingedEdgeList::WingedEdge_t,int>::Purge
((CUtlMemory<CWingedEdgeList::WingedEdge_t,int> *)(this + 0x278));
*(undefined4 *)(this + 0x288) = *(undefined4 *)(this + 0x278);
CUtlMemory<CWingedEdgeList::WingedEdge_t,int>::Purge
((CUtlMemory<CWingedEdgeList::WingedEdge_t,int> *)(this + 0x278));
*(undefined4 *)(this + 0x184) = 0;
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this + 0x178));
*(undefined4 *)(this + 0x188) = *(undefined4 *)(this + 0x178);
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this + 0x178));
*(undefined4 *)(this + 0x170) = 0;
CUtlMemory<CEdgeList::Surface_t,int>::Purge
((CUtlMemory<CEdgeList::Surface_t,int> *)(this + 0x164));
*(undefined4 *)(this + 0x174) = *(undefined4 *)(this + 0x164);
CUtlMemory<CEdgeList::Surface_t,int>::Purge
((CUtlMemory<CEdgeList::Surface_t,int> *)(this + 0x164));
*(undefined4 *)(this + 0xfc) = 0;
CUtlMemory<unsigned_short,int>::Purge((CUtlMemory<unsigned_short,int> *)(this + 0xf0));
*(undefined4 *)(this + 0x100) = *(undefined4 *)(this + 0xf0);
CUtlMemory<unsigned_short,int>::Purge((CUtlMemory<unsigned_short,int> *)(this + 0xf0));
*(undefined4 *)(this + 0xe0) = 0;
CUtlMemory<unsigned_short,int>::Purge((CUtlMemory<unsigned_short,int> *)(this + 0xd4));
*(undefined4 *)(this + 0xe4) = *(undefined4 *)(this + 0xd4);
CUtlMemory<unsigned_short,int>::Purge((CUtlMemory<unsigned_short,int> *)(this + 0xd4));
*(undefined4 *)(this + 0xcc) = 0;
CUtlMemory<CEdgeList::Edge_t,int>::Purge((CUtlMemory<CEdgeList::Edge_t,int> *)(this + 0xc0));
*(undefined4 *)(this + 0xd0) = *(undefined4 *)(this + 0xc0);
CUtlMemory<CEdgeList::Edge_t,int>::Purge((CUtlMemory<CEdgeList::Edge_t,int> *)(this + 0xc0));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.