CEdgeList::AddSurface
0x001cd870 · 457 bytes · __thiscall
_ZN9CEdgeList10AddSurfaceERK8cplane_t
Decompiled
undefined (2 params)
/* CEdgeList::AddSurface(cplane_t const&) */
int __thiscall CEdgeList::AddSurface(CEdgeList *this,cplane_t *param_1)
{
int *piVar1;
undefined2 uVar2;
int iVar3;
undefined4 *puVar4;
int iVar5;
void *pvVar6;
int iVar7;
int iVar8;
iVar3 = *(int *)(this + 0xb0);
iVar8 = *(int *)(this + 0xa8);
iVar7 = iVar3 + 1;
if (iVar8 < iVar7) {
iVar5 = *(int *)(this + 0xac);
if (-1 < iVar5) {
if (iVar5 == 0) {
if (iVar8 == 0) {
if (iVar7 < 2) {
iVar5 = 1;
goto LAB_001cd9bf;
}
iVar8 = 1;
}
do {
iVar5 = iVar8 * 2;
if (iVar7 <= iVar5) break;
iVar5 = iVar8 * 4;
iVar8 = iVar5;
} while (iVar5 < iVar7);
}
else {
for (iVar5 = (iVar3 / iVar5 + 1) * iVar5; iVar5 < iVar7; iVar5 = (iVar5 + iVar7) / 2) {
}
}
LAB_001cd9bf:
*(int *)(this + 0xa8) = iVar5;
if (*(void **)(this + 0xa4) == (void *)0x0) {
pvVar6 = malloc(iVar5 * 0x28);
*(void **)(this + 0xa4) = pvVar6;
}
else {
pvVar6 = realloc(*(void **)(this + 0xa4),iVar5 * 0x28);
*(void **)(this + 0xa4) = pvVar6;
iVar7 = *(int *)(this + 0xb0) + 1;
}
goto LAB_001cd89c;
}
}
pvVar6 = *(void **)(this + 0xa4);
LAB_001cd89c:
*(int *)(this + 0xb0) = iVar7;
iVar7 = (iVar7 - iVar3) + -1;
iVar8 = iVar3 * 0x28;
*(void **)(this + 0xb4) = pvVar6;
if (0 < iVar7) {
_V_memmove((void *)((int)pvVar6 + iVar8 + 0x28),(void *)((int)pvVar6 + iVar8),iVar7 * 0x28);
pvVar6 = *(void **)(this + 0xa4);
}
puVar4 = (undefined4 *)((int)pvVar6 + iVar8);
puVar4[5] = 0;
*puVar4 = *(undefined4 *)param_1;
puVar4[1] = *(undefined4 *)(param_1 + 4);
puVar4[2] = *(undefined4 *)(param_1 + 8);
puVar4[3] = *(undefined4 *)(param_1 + 0xc);
*(cplane_t *)(puVar4 + 4) = param_1[0x10];
*(cplane_t *)((int)puVar4 + 0x11) = param_1[0x11];
uVar2 = *(undefined2 *)(param_1 + 0x12);
puVar4[7] = 0;
puVar4[6] = 0;
puVar4[8] = iVar3;
*(undefined2 *)((int)puVar4 + 0x12) = uVar2;
iVar7 = *(int *)(this + 0xc4);
CUtlVector<int,CUtlMemory<int,int>>::GrowVector
((CUtlVector<int,CUtlMemory<int,int>> *)(this + 0xb8),1);
CUtlVector<int,CUtlMemory<int,int>>::ShiftElementsRight
((CUtlVector<int,CUtlMemory<int,int>> *)(this + 0xb8),iVar7,1);
piVar1 = (int *)(*(int *)(this + 0xb8) + iVar7 * 4);
if (piVar1 != (int *)0x0) {
*piVar1 = iVar3;
}
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.