CEdgeList::AddEdge
0x001ccfc0 · 540 bytes · __thiscall
_ZN9CEdgeList7AddEdgeEPP6Vectori
Decompiled
undefined (3 params)
/* CEdgeList::AddEdge(Vector**, int) */
void __thiscall CEdgeList::AddEdge(CEdgeList *this,Vector **param_1,int param_2)
{
float fVar1;
float fVar2;
Vector *pVVar3;
Vector *pVVar4;
int iVar5;
int iVar6;
int iVar7;
void *pvVar8;
int iVar9;
float *pfVar10;
float fVar11;
ushort local_1e [7];
pVVar3 = param_1[*(float *)(param_1[1] + 4) <= *(float *)(*param_1 + 4)];
pVVar4 = param_1[1 - (uint)(*(float *)(param_1[1] + 4) <= *(float *)(*param_1 + 4))];
fVar1 = *(float *)(pVVar4 + 4);
fVar2 = *(float *)(pVVar3 + 4);
if (fVar1 - fVar2 == 0.0) {
return;
}
iVar5 = *(int *)(this + 0xc);
iVar7 = *(int *)(this + 4);
iVar9 = iVar5 + 1;
if (iVar7 < iVar9) {
iVar6 = *(int *)(this + 8);
if (-1 < iVar6) {
if (iVar6 == 0) {
if (iVar7 == 0) {
if (iVar9 < 2) {
iVar7 = 1;
goto LAB_001cd11f;
}
iVar7 = 1;
}
do {
iVar7 = iVar7 * 2;
} while (iVar7 < iVar9);
}
else {
for (iVar7 = (iVar5 / iVar6 + 1) * iVar6; iVar7 < iVar9; iVar7 = (iVar7 + iVar9) / 2) {
}
}
LAB_001cd11f:
*(int *)(this + 4) = iVar7;
if (*(void **)this == (void *)0x0) {
pvVar8 = malloc(iVar7 * 0x30);
*(void **)this = pvVar8;
}
else {
pvVar8 = realloc(*(void **)this,iVar7 * 0x30);
*(void **)this = pvVar8;
iVar9 = *(int *)(this + 0xc) + 1;
}
goto LAB_001cd029;
}
}
pvVar8 = *(void **)this;
LAB_001cd029:
*(int *)(this + 0xc) = iVar9;
*(void **)(this + 0x10) = pvVar8;
iVar9 = (iVar9 - iVar5) + -1;
if (0 < iVar9) {
_V_memmove((void *)((int)pvVar8 + iVar5 * 0x30 + 0x30),(void *)((int)pvVar8 + iVar5 * 0x30),
iVar9 * 0x30);
pvVar8 = *(void **)this;
}
pfVar10 = (float *)(iVar5 * 0x30 + (int)pvVar8);
fVar11 = 1.0 / (fVar1 - fVar2);
pfVar10[7] = fVar11;
*pfVar10 = *(float *)pVVar3;
pfVar10[1] = *(float *)(pVVar3 + 4);
pfVar10[2] = *(float *)(pVVar3 + 8);
pfVar10[3] = *(float *)pVVar4;
pfVar10[4] = *(float *)(pVVar4 + 4);
fVar1 = *(float *)(pVVar4 + 8);
pfVar10[9] = (float)param_2;
pfVar10[5] = fVar1;
fVar1 = *(float *)pVVar4;
fVar2 = *(float *)pVVar3;
pfVar10[10] = 0.0;
pfVar10[0xb] = 0.0;
local_1e[0] = (ushort)iVar5;
pfVar10[6] = (fVar1 - fVar2) * fVar11;
CUtlSortVector<unsigned_short,CEdgeList::EdgeLess>::Insert
((CUtlSortVector<unsigned_short,CEdgeList::EdgeLess> *)(this + 0x14),local_1e);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.