CEdgeList::ClearCurrentSurfaceList
0x001cc2b0 · 65 bytes · __thiscall
_ZN9CEdgeList23ClearCurrentSurfaceListEv
Decompiled
undefined (1 param)
/* CEdgeList::ClearCurrentSurfaceList() */
longdouble __thiscall CEdgeList::ClearCurrentSurfaceList(CEdgeList *this)
{
float fVar1;
*(int *)(this + 0x124) = *(int *)(this + 0x70);
fVar1 = *(float *)(*(int *)(this + 0x70) + 0x20);
*(CEdgeList **)(this + 0xe8) = this + 0xf4;
*(float *)(this + 0x128) = fVar1;
*(CEdgeList **)(this + 0x10c) = this + 0xcc;
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.