CWingedEdgeList::ResetActiveEdgeList
0x001cb870 · 45 bytes · __thiscall
_ZN15CWingedEdgeList19ResetActiveEdgeListEv
Decompiled
undefined (1 param)
/* CWingedEdgeList::ResetActiveEdgeList() */
void __thiscall CWingedEdgeList::ResetActiveEdgeList(CWingedEdgeList *this)
{
float fVar1;
*(undefined4 *)(this + 0x78) = 0;
fVar1 = *(float *)(*(int *)(this + 0x7c) + 4);
*(CWingedEdgeList **)(this + 0x58) = this;
*(CWingedEdgeList **)(this + 0x2c) = this + 0x30;
if (fVar1 <= -1.0) {
fVar1 = -1.0;
}
*(float *)(this + 0x74) = fVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.