L L4D2node

CEdgeList::SurfCompare

0x001cb220 · 58 bytes · __cdecl

_ZN9CEdgeList11SurfCompareEPKvS1_

Decompiled

undefined (2 params)

/* CEdgeList::SurfCompare(void const*, void const*) */

uint CEdgeList::SurfCompare(void *param_1,void *param_2)

{
  float fVar1;
  float fVar2;
  
  fVar1 = *(float *)(s_pSortSurfaces + 0x24 + *(int *)param_1 * 0x28);
  fVar2 = *(float *)(s_pSortSurfaces + 0x24 + *(int *)param_2 * 0x28);
  if (fVar1 <= fVar2) {
    return (uint)(fVar1 < fVar2);
  }
  return 0xffffffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)