CEdgeList::SurfCompare
0x001cb220 · 58 bytes · __cdecl
_ZN9CEdgeList11SurfCompareEPKvS1_
Decompiled
undefined (2 params)
/* CEdgeList::SurfCompare(void const*, void const*) */
uint CEdgeList::SurfCompare(void *param_1,void *param_2)
{
float fVar1;
float fVar2;
fVar1 = *(float *)(s_pSortSurfaces + 0x24 + *(int *)param_1 * 0x28);
fVar2 = *(float *)(s_pSortSurfaces + 0x24 + *(int *)param_2 * 0x28);
if (fVar1 <= fVar2) {
return (uint)(fVar1 < fVar2);
}
return 0xffffffff;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.