L L4D2node

CQueuedPacketSender::CQueuedPacket::LessFunc

0x001cad60 · 22 bytes · __cdecl

_ZN19CQueuedPacketSender13CQueuedPacket8LessFuncERKPS0_S3_

Decompiled

undefined (2 params)

/* CQueuedPacketSender::CQueuedPacket::LessFunc(CQueuedPacketSender::CQueuedPacket* const&,
   CQueuedPacketSender::CQueuedPacket* const&) */

undefined4
CQueuedPacketSender::CQueuedPacket::LessFunc(CQueuedPacket **param_1,CQueuedPacket **param_2)

{
  return CONCAT31((int3)(*(uint *)*param_2 >> 8),*(uint *)*param_2 < *(uint *)*param_1);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)