CQueuedPacketSender::QueuePacket
0x001ca7c0 · 13 bytes · __thiscall
_ZThn176_N19CQueuedPacketSender11QueuePacketEP11INetChanneliPKciPK8sockaddrij
Decompiled
undefined (8 params)
/* non-virtual thunk to CQueuedPacketSender::QueuePacket(INetChannel*, int, char const*, int,
sockaddr const*, int, unsigned int) */
void __thiscall
CQueuedPacketSender::QueuePacket
(CQueuedPacketSender *this,INetChannel *param_1,int param_2,char *param_3,int param_4,
sockaddr *param_5,int param_6,uint param_7)
{
QueuePacket(this + -0xb0,param_1,param_2,param_3,param_4,param_5,param_6,param_7);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.