CQueuedPacketSender::Start
0x001ca560 · 50 bytes · __cdecl
_ZN19CQueuedPacketSender5StartEj
Decompiled
undefined (1 param)
/* CQueuedPacketSender::Start(unsigned int) */
void CQueuedPacketSender::Start(uint param_1)
{
char cVar1;
(**(code **)(*(int *)param_1 + 0x20))(param_1);
cVar1 = CThread::Start(param_1);
if (cVar1 != '\0') {
*(undefined1 *)(param_1 + 0x144) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.