NET_AllocMessageBuffer
0x001c5610 · 92 bytes · unknown
_Z22NET_AllocMessageBufferv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* NET_AllocMessageBuffer() */
undefined4 * NET_AllocMessageBuffer(void)
{
char cVar1;
undefined4 *puVar2;
do {
puVar2 = g_NetScratchBuffers;
if (g_NetScratchBuffers == (undefined4 *)0x0) {
puVar2 = operator_new(0x37ab8);
break;
}
cVar1 = ThreadInterlockedAssignIf64
(&g_NetScratchBuffers,*g_NetScratchBuffers,DAT_003ac0e4 + -1,
g_NetScratchBuffers,DAT_003ac0e4);
} while (cVar1 == '\0');
return puVar2 + 2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.