L L4D2node

NET_PrintChannelStatus

0x001c4db0 · 625 bytes · __cdecl

_Z22NET_PrintChannelStatusP11INetChannel

Decompiled

undefined (1 param)

/* NET_PrintChannelStatus(INetChannel*) */

void NET_PrintChannelStatus(INetChannel *param_1)

{
  char cVar1;
  undefined4 uVar2;
  int iVar3;
  int iVar4;
  char *pcVar5;
  longdouble lVar6;
  longdouble lVar7;
  
  pcVar5 = "(Demo`)";
  uVar2 = (*(code *)**(undefined4 **)param_1)(param_1);
  Msg("NetChannel \'%s\':\n",uVar2);
  cVar1 = (**(code **)(*(int *)param_1 + 0x20))(param_1);
  if (cVar1 == '\0') {
    pcVar5 = "";
  }
  uVar2 = (**(code **)(*(int *)param_1 + 4))(param_1);
  Msg("- remote IP: %s\n",uVar2,pcVar5);
  lVar6 = (longdouble)(**(code **)(*(int *)param_1 + 0xc))(param_1);
  uVar2 = COM_FormatSeconds((int)lVar6);
  Msg("- online: %s\n",uVar2);
  cVar1 = (**(code **)(*(int *)param_1 + 0xf4))(param_1);
  pcVar5 = "pending data";
  if (cVar1 == '\0') {
    pcVar5 = "available";
  }
  Msg("- reliable: %s\n",pcVar5);
  lVar6 = (longdouble)(**(code **)(*(int *)param_1 + 0x2c))(param_1,1);
  lVar7 = (longdouble)(**(code **)(*(int *)param_1 + 0x28))(param_1,0);
  Msg("- latency: %.1f, loss %.2f\n",(double)(float)lVar7,(double)(float)lVar6);
  lVar6 = (longdouble)(**(code **)(*(int *)param_1 + 0x38))(param_1,0);
  lVar7 = (longdouble)(**(code **)(*(int *)param_1 + 0x38))(param_1,1);
  Msg("- packets: in %.1f/s, out %.1f/s\n",(double)(float)lVar7,(double)(float)lVar6);
  lVar6 = (longdouble)(**(code **)(*(int *)param_1 + 0x30))(param_1,0);
  lVar7 = (longdouble)(**(code **)(*(int *)param_1 + 0x30))(param_1,1);
  Msg("- choke: in %.2f, out %.2f\n",(double)(float)lVar7,(double)(float)lVar6);
  lVar6 = (longdouble)(**(code **)(*(int *)param_1 + 0x34))(param_1,0);
  lVar7 = (longdouble)(**(code **)(*(int *)param_1 + 0x34))(param_1,1);
  Msg("- flow: in %.1f, out %.1f kB/s\n",(double)((float)lVar7 * 0.0009765625),
      (double)((float)lVar6 * 0.0009765625));
  iVar3 = (**(code **)(*(int *)param_1 + 0x3c))(param_1,0);
  iVar4 = (**(code **)(*(int *)param_1 + 0x3c))(param_1,1);
  Msg("- total: in %.1f, out %.1f MB\n\n",(double)((float)iVar4 * 9.536743e-07),
      (double)((float)iVar3 * 9.536743e-07));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)