NET_Shutdown
0x001c4d60 · 80 bytes · unknown
_Z12NET_Shutdownv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* NET_Shutdown() */
void NET_Shutdown(void)
{
NET_ClearLaggedList((netpacket_s **)&s_pLagData);
NET_ClearLaggedList((netpacket_s **)&DAT_003ac43c);
NET_ClearLaggedList((netpacket_s **)&DAT_003ac440);
(**(code **)(*g_pQueuedPackedSender + 4))(g_pQueuedPackedSender);
net_multiplayer = 0;
net_dedicated = 0;
NET_CloseAllSockets();
NET_ClearLoopbackBuffers();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.