L L4D2node

NET_SetTime

0x001c4900 · 94 bytes · __cdecl

_Z11NET_SetTimed

Decompiled

undefined (1 param)

/* NET_SetTime(double) */

void NET_SetTime(double param_1)

{
  double dVar1;
  
  dVar1 = param_1 - NET_SetTime(double)::s_last_realtime;
  NET_SetTime(double)::s_last_realtime = param_1;
  if (dVar1 <= 0.0) {
    dVar1 = 0.0;
  }
  if (1.0 <= dVar1) {
    dVar1 = 1.0;
  }
  net_time = (double)DAT_003b8070 * (double)*(float *)(host_timescale._28_4_ + 0x2c) * dVar1 +
             net_time;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)