NET_SetTime
0x001c4900 · 94 bytes · __cdecl
_Z11NET_SetTimed
Decompiled
undefined (1 param)
/* NET_SetTime(double) */
void NET_SetTime(double param_1)
{
double dVar1;
dVar1 = param_1 - NET_SetTime(double)::s_last_realtime;
NET_SetTime(double)::s_last_realtime = param_1;
if (dVar1 <= 0.0) {
dVar1 = 0.0;
}
if (1.0 <= dVar1) {
dVar1 = 1.0;
}
net_time = (double)DAT_003b8070 * (double)*(float *)(host_timescale._28_4_ + 0x2c) * dVar1 +
net_time;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.