NET_IsSocketOpen
0x001c4200 · 39 bytes · __cdecl
_Z16NET_IsSocketOpeni
Decompiled
undefined (1 param)
/* NET_IsSocketOpen(int) */
undefined4 NET_IsSocketOpen(int param_1)
{
int iVar1;
undefined4 uVar2;
uVar2 = 0;
if ((-1 < param_1) && (param_1 < DAT_003ac4f0)) {
iVar1 = *(int *)(param_1 * 0x10 + net_sockets + 8);
uVar2 = CONCAT31((int3)((uint)iVar1 >> 8),iVar1 != 0);
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.