NET_ReceiveStream
0x001c31a0 · 107 bytes · __cdecl
_Z17NET_ReceiveStreamiPcii
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* NET_ReceiveStream(int, char*, int, int) */
int NET_ReceiveStream(int param_1,char *param_2,int param_3,int param_4)
{
int iVar1;
undefined4 uVar2;
iVar1 = (**(code **)(_g_pVCR + 100))(param_1,param_2,param_3,param_4);
if (iVar1 == -1) {
NET_GetLastError();
if ((net_error == 0x6b) || (net_error == 0xb)) {
iVar1 = 0;
}
else {
uVar2 = NET_ErrorString(net_error);
Msg("NET_ReceiveStream: %s\n",uVar2);
}
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.