NET_NetToHostShort
0x001c2160 · 13 bytes · __cdecl
_Z18NET_NetToHostShortt
Decompiled
undefined (1 param)
/* NET_NetToHostShort(unsigned short) */
ushort NET_NetToHostShort(ushort param_1)
{
return param_1 >> 8 | param_1 << 8;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.