L L4D2node

__tcf_0

0x001c1f50 · 396 bytes · unknown

Decompiled

undefined (0 params)

void __tcf_0(void)

{
  int iVar1;
  undefined4 *puVar2;
  undefined8 *puVar3;
  undefined4 uVar4;
  char cVar5;
  undefined8 *puVar6;
  undefined8 *puVar7;
  
  puVar6 = &net_time;
  do {
    puVar7 = puVar6 + -4;
    while( true ) {
      while( true ) {
        do {
          do {
            iVar1 = *(int *)((int)puVar6 + -0x1c);
            puVar2 = *(undefined4 **)puVar7;
            puVar3 = (undefined8 *)*puVar2;
          } while (puVar3 == (undefined8 *)0x0);
        } while (iVar1 != *(int *)((int)puVar6 + -0x1c));
        if (puVar2 == *(undefined4 **)(puVar6 + -3)) break;
        if (puVar7 != puVar3) {
          uVar4 = *(undefined4 *)((int)puVar3 + 4);
          cVar5 = ThreadInterlockedAssignIf64(puVar7,puVar3,iVar1 + 1,puVar2,iVar1);
          if (cVar5 != '\0') {
            LOCK();
            *(int *)(puVar6 + -2) = *(int *)(puVar6 + -2) + -1;
            UNLOCK();
            puVar2[1] = uVar4;
            operator_delete(puVar2);
          }
        }
      }
      if (puVar7 == puVar3) break;
      ThreadInterlockedAssignIf64
                (puVar6 + -3,puVar3,*(int *)((int)puVar6 + -0x14) + 1,puVar2,
                 *(int *)((int)puVar6 + -0x14));
    }
    while( true ) {
      puVar2 = *(undefined4 **)(puVar6 + -1);
      if (puVar2 == (undefined4 *)0x0) break;
      cVar5 = ThreadInterlockedAssignIf64
                        (puVar6 + -1,*puVar2,*(int *)((int)puVar6 + -4) + -1,puVar2,
                         *(int *)((int)puVar6 + -4));
      if (cVar5 != '\0') {
        operator_delete(puVar2);
      }
    }
    *(undefined4 *)((int)puVar6 + -0x14) = 0;
    *(undefined4 *)((int)puVar6 + -0x1c) = 0;
    operator_delete(*(void **)puVar7);
    do {
      if (*(int *)(puVar6 + -1) == 0) break;
      cVar5 = ThreadInterlockedAssignIf64
                        (puVar6 + -1,0,*(uint *)((int)puVar6 + -4) & 0xffff0000,
                         *(int *)(puVar6 + -1),*(uint *)((int)puVar6 + -4));
    } while (cVar5 == '\0');
    puVar6 = puVar7;
    if (puVar7 == (undefined8 *)&s_LoopBacks) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)