L L4D2node

CNetSupportImpl::UpdateServerReservation

0x001c1ab0 · 42 bytes · __cdecl

_ZN15CNetSupportImpl23UpdateServerReservationEy

Decompiled

undefined (1 param)

/* CNetSupportImpl::UpdateServerReservation(unsigned long long) */

void CNetSupportImpl::UpdateServerReservation(ulonglong param_1)

{
  char *in_stack_0000000c;
  
  CBaseServer::SetReservationCookie(CONCAT44(param_1._4_4_,&sv),in_stack_0000000c,"netsupport");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)