CSteamSocketMgr::recvfrom
0x001c1920 · 51 bytes · __thiscall
_ZN15CSteamSocketMgr8recvfromEiPciiP8sockaddrPi
Decompiled
undefined (7 params)
/* CSteamSocketMgr::recvfrom(int, char*, int, int, sockaddr*, int*) */
void __thiscall
CSteamSocketMgr::recvfrom
(CSteamSocketMgr *this,int param_1,char *param_2,int param_3,int param_4,sockaddr *param_5
,int *param_6)
{
::recvfrom(param_1,param_2,param_3,param_4,param_5,(socklen_t *)param_6);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.