CUtlRBTree<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int,CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>>::Insert
0x001c15b0 · 484 bytes · __thiscall
_ZN10CUtlRBTreeIN7CUtlMapIyN8CNetChan24MessageProcessingStats_tEiE6Node_tEiNS3_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS4_iEiEE6InsertERKS4_
Decompiled
undefined (2 params)
/* CUtlRBTree<CUtlMap<unsigned long long, CNetChan::MessageProcessingStats_t, int>::Node_t, int,
CUtlMap<unsigned long long, CNetChan::MessageProcessingStats_t, int>::CKeyLess,
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned long long, CNetChan::MessageProcessingStats_t,
int>::Node_t, int>, int> >::Insert(CUtlMap<unsigned long long,
CNetChan::MessageProcessingStats_t, int>::Node_t const&) */
int __thiscall
CUtlRBTree<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int,CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>>
::Insert(CUtlRBTree<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int,CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>>
*this,Node_t *param_1)
{
int iVar1;
undefined4 uVar2;
bool bVar3;
char cVar4;
int iVar5;
undefined4 *puVar6;
int iVar7;
int local_24;
iVar5 = *(int *)(this + 0x10);
if (*(int *)(this + 0x10) == -1) {
iVar5 = NewNode(this);
local_24 = iVar5 * 0x28;
puVar6 = (undefined4 *)(local_24 + *(int *)(this + 4));
puVar6[2] = 0xffffffff;
puVar6[1] = 0xffffffff;
*puVar6 = 0xffffffff;
puVar6[3] = 0;
}
else {
do {
iVar7 = iVar5;
iVar1 = iVar7 * 0x28;
cVar4 = (**(code **)this)(param_1,*(int *)(this + 4) + iVar1 + 0x10);
if (cVar4 == '\0') {
if ((Links(int)::s_Sentinel == '\0') &&
(iVar5 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar5 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_0034169c = 0xffffffff;
DAT_003416a0 = 0xffffffff;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
bVar3 = false;
iVar5 = *(int *)(*(int *)(this + 4) + 4 + iVar1);
}
else {
if ((Links(int)::s_Sentinel == '\0') &&
(iVar5 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar5 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_0034169c = 0xffffffff;
DAT_003416a0 = 0xffffffff;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
iVar5 = *(int *)(*(int *)(this + 4) + iVar7 * 0x28);
bVar3 = true;
}
} while (iVar5 != -1);
iVar5 = NewNode(this);
local_24 = iVar5 * 0x28;
puVar6 = (undefined4 *)(local_24 + *(int *)(this + 4));
puVar6[2] = iVar7;
puVar6[1] = 0xffffffff;
*puVar6 = 0xffffffff;
puVar6[3] = 0;
if (iVar7 != -1) {
if (bVar3) {
*(int *)(*(int *)(this + 4) + iVar1) = iVar5;
}
else {
*(int *)(*(int *)(this + 4) + 4 + iVar1) = iVar5;
}
goto LAB_001c167d;
}
}
*(int *)(this + 0x10) = iVar5;
LAB_001c167d:
InsertRebalance(this,iVar5);
*(int *)(this + 0x14) = *(int *)(this + 0x14) + 1;
local_24 = local_24 + *(int *)(this + 4);
if (local_24 != -0x10) {
uVar2 = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(local_24 + 0x10) = *(undefined4 *)param_1;
*(undefined4 *)(local_24 + 0x14) = uVar2;
*(undefined4 *)(local_24 + 0x18) = *(undefined4 *)(param_1 + 8);
*(undefined4 *)(local_24 + 0x1c) = *(undefined4 *)(param_1 + 0xc);
*(undefined4 *)(local_24 + 0x20) = *(undefined4 *)(param_1 + 0x10);
*(undefined4 *)(local_24 + 0x24) = *(undefined4 *)(param_1 + 0x14);
}
return iVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.