CNetChan::SplitPlayer_t::Less
0x001b9300 · 18 bytes · __cdecl
_ZN8CNetChan13SplitPlayer_t4LessERKS0_S2_
Decompiled
undefined (2 params)
/* CNetChan::SplitPlayer_t::Less(CNetChan::SplitPlayer_t const&, CNetChan::SplitPlayer_t const&) */
undefined4 CNetChan::SplitPlayer_t::Less(SplitPlayer_t *param_1,SplitPlayer_t *param_2)
{
return CONCAT31((int3)((uint)*(int *)param_2 >> 8),*(int *)param_1 < *(int *)param_2);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.