L L4D2node

CNetChan::SplitPlayer_t::Less

0x001b9300 · 18 bytes · __cdecl

_ZN8CNetChan13SplitPlayer_t4LessERKS0_S2_

Decompiled

undefined (2 params)

/* CNetChan::SplitPlayer_t::Less(CNetChan::SplitPlayer_t const&, CNetChan::SplitPlayer_t const&) */

undefined4 CNetChan::SplitPlayer_t::Less(SplitPlayer_t *param_1,SplitPlayer_t *param_2)

{
  return CONCAT31((int3)((uint)*(int *)param_2 >> 8),*(int *)param_1 < *(int *)param_2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)