CNetChan::AttachSplitPlayer
0x001b4ec0 · 76 bytes · __thiscall
_ZN8CNetChan17AttachSplitPlayerEiP11INetChannel
Decompiled
undefined (3 params)
/* CNetChan::AttachSplitPlayer(int, INetChannel*) */
void __thiscall CNetChan::AttachSplitPlayer(CNetChan *this,int param_1,INetChannel *param_2)
{
short sVar1;
int local_14;
INetChannel *local_10;
local_14 = param_1;
local_10 = param_2;
sVar1 = CUtlRBTree<CNetChan::SplitPlayer_t,unsigned_short,bool(*)(CNetChan::SplitPlayer_t_const&,CNetChan::SplitPlayer_t_const&),CUtlMemory<UtlRBTreeNode_t<CNetChan::SplitPlayer_t,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CNetChan::SplitPlayer_t,unsigned_short,bool(*)(CNetChan::SplitPlayer_t_const&,CNetChan::SplitPlayer_t_const&),CUtlMemory<UtlRBTreeNode_t<CNetChan::SplitPlayer_t,unsigned_short>,unsigned_short>>
*)(this + 0x4240),(SplitPlayer_t *)&local_14);
if (sVar1 != -1) {
return;
}
CUtlRBTree<CNetChan::SplitPlayer_t,unsigned_short,bool(*)(CNetChan::SplitPlayer_t_const&,CNetChan::SplitPlayer_t_const&),CUtlMemory<UtlRBTreeNode_t<CNetChan::SplitPlayer_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CNetChan::SplitPlayer_t,unsigned_short,bool(*)(CNetChan::SplitPlayer_t_const&,CNetChan::SplitPlayer_t_const&),CUtlMemory<UtlRBTreeNode_t<CNetChan::SplitPlayer_t,unsigned_short>,unsigned_short>>
*)(this + 0x4240),(SplitPlayer_t *)&local_14);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.