CNetChan::SendTCPData
0x001b1a30 · 62 bytes · __thiscall
_ZN8CNetChan11SendTCPDataEv
Decompiled
undefined (1 param)
/* CNetChan::SendTCPData() */
void __thiscall CNetChan::SendTCPData(CNetChan *this)
{
dataFragments_s *pdVar1;
if (((*(int *)(this + 200) != 0) &&
(pdVar1 = (dataFragments_s *)**(undefined4 **)(this + 0xbc),
pdVar1[0x120] != (dataFragments_s)0x0)) && (*(int *)(pdVar1 + 300) < 1)) {
SendReliableViaStream(this,pdVar1);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.