CNetChan::GetFreeSubChannel
0x001b0c10 · 57 bytes · __thiscall
_ZN8CNetChan17GetFreeSubChannelEv
Decompiled
undefined (1 param)
/* CNetChan::GetFreeSubChannel() */
CNetChan * __thiscall CNetChan::GetFreeSubChannel(CNetChan *this)
{
int iVar1;
CNetChan *pCVar2;
iVar1 = 0;
pCVar2 = this;
do {
if (*(int *)(pCVar2 + 0x358) == 0) {
return this + iVar1 * 0x1c + 0x344;
}
iVar1 = iVar1 + 1;
pCVar2 = pCVar2 + 0x1c;
} while (iVar1 != 8);
return (CNetChan *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.