BufferToShortChecksum
0x001b0bd0 · 64 bytes · __cdecl
_Z21BufferToShortChecksumPKvj
Decompiled
undefined (2 params)
/* BufferToShortChecksum(void const*, unsigned int) */
uint BufferToShortChecksum(void *param_1,uint param_2)
{
uint local_10 [2];
CRC32_Init(local_10);
CRC32_ProcessBuffer(local_10,param_1,param_2);
CRC32_Final(local_10);
return local_10[0] ^ local_10[0] >> 0x10;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.